

I can’t wait to see how the innovation and talent of the Americas melds with the independent culture of Supercell to create new types of games that nobody has seen before. Supercell has always been a Finnish company with a strong global outlook and that’s why we know that great game-making is not limited to one city or country – it can come from anywhere in the world, and by having game teams in Europe, Asia and North America, we can enable more teams than ever before to build the best games possible. Our goal quite simply was to be the best place for these teams, a place where the world’s most talented game developers could do the best work of their careers.Įxpanding our games development teams with a new North American studio is a hugely exciting moment in Supercell’s history. More than 11 years ago, we founded Supercell on the belief that the best people and teams make the best games.

Ilkka Paananen, CEO of Supercell, offered the following quote: To date, Clash of Clans and Clash Royale have combined to earn over $10 billion in revenue. Each of its five games has earned over $1 billion in revenue, and both Clash of Clans and Hay Day will celebrate their 10th anniversaries in 2022. Wener said that 250 million players play the company’s games every month. Over the past 11 years, Supercell’s games have been downloaded more than five billion times.
